Journal for MA RPT 2010

Posts tagged ““That must have taken YOU ages” vs “Thats fantastic! Look at how the ….”

9/9/9 Tutorial

Points discussed during the tutorial include:

  • Camera placement for scene composition should aim to include Tertiary, Secondary and the Primary object of focus.
  • I should grid my scene by the square inch (roughly) and ensure that there is valuable content of interest in each square.  I need to aim for 5% sky too !
  • I should refrain from overworking the structure and use a simpler and quicker method of creating the shell of the buildings that I want in the scene (see Gallery images).
  • I should use the repetition model of the hotel with some kind of separation device (eg a pathway and fence) in front of it to create the perception of the perimeter of the hotel grounds.
  • In the scene the left will focus predominately on the structure the right can focus predominately on occupation.
  • To fin the mr Rendering error (see previous post) I can either remake the electric lines and use the Generate Mapping Coordinates tick box or use the Normals modifier to unify the normals in the loft.
  • Ideas for occupation: Trellis, plants, motorcycle etc.  Each flat has a different person in it!  Make it look that way!
  • Remember to make an ambient occlusion composite of the scene just before adding the people in PS.
  • When making windows, delete the polys to create the gap and then use the Border poly editing tool to select the edges of the window and then use Bridge to create the window cill rather than extruding the inside through the gap and then usiing Vertex Snap to align the verts in to place.
  • Realism is for documentary images where accuracy is important.
  • Believeability is for pushing the boundary of what people will consider to be Dramatic and impressive.
  • “That must have taken YOU ages” vs “Thats fantastic!  Look at how the ….”  The image has presence and demands to be noticed in its own right.  (eg without reference to the artist.)
  • I should bring my Balchelard work together with my Modelling.  (Its currently miles apart!!!) (damn!)
  • Remember to use “Interpolation steps ” when creating bezier wall lines for extruding.  This prevents blocky ambient occlusion too.

I was set an exercise to create “crazy spaces” these are the results. I have found it more fun to create exterior spaces rather than interior as you can see.

During the tutorial we briefly discussed the issue that I am modelling exterior sspace yet reading Balchelard who wrote about interior space.  I need to write, justify and illustrate what I understand about Interior vs Exterior (good title) prior to the presentation for this section.

These are the spaces I created during the exercise.  Each one shows the shape first and then a couple of views from the inside.  All with AO as the overiding material so that I can see the corners more dramatically / effectively.

Number 13 is the best composition in terms of the camera angle and interest available in the scene.  Ambient Occusion creates a fantastic effect!